A downloadable game for Windows and macOS

THIS WORLD WAS ALWAYS THIS COLD, WASN’T IT?.. 

This TTRPG is set in a dystopian ice age alien world that is incapable of coping with the oncoming melt. I chose the 24XX SRD for this project simply for the reasons that I enjoy design simplicity, character building and more player freedom, especially if the game is story-driven. My goal with this game was to not only follow the topic idea I have decided upon, but also to try creating a game less structured and essentially left to the players/GM to create most of what goes on in this fictional world. I find that a less structured game fit the topic I decided upon, which was at the very core a tundra-based game with something to the effect of a seed-planting mechanic. As I continued to plan however, the simple magic kingdom with magic seeds idea developed into a more complex but interesting character-focused story idea with climate change undertones that I decided to explore further until I landed with my current iteration. I really think that with games as open and and player-driven as those made with the 24XX SRD, the broader the setting, the more there is to do. Also the fact that players aren't confined to one location and instead have a variety of NPCs, landscapes and mission options is really helpful in terms of story development. I hope to inspire diverse playthroughs, some hopeful, some drastic, with the vague but interesting prompts I put out and I hope to cause an expanded universe to come out of this story framework.

Made using Jason Tocci's 24XX SRD: https://jasontocci.itch.io/24xx

TW for dystopian political and environmental issues, large scale conflict/battle, terrorism, kidnapping

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2200 - First Thaw_v. 2.pdf 3.5 MB

Development log

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